Games Residency – The Rabbit

 

The one-month residency for computer game developers is a unique opportunity to venture down the rabbit hole and develop the games of your dreams right in the middle of Brandenburg!

 Keep in touch for future Rabbit holes:
therabbit@coconat-space.com

The Rabbit 2023

 participants

Torpor Games, Crinkle Cut Games, VISIONKEEPER, Yongmin Park, Lisha Pleasure Industries, Beardshaker Games, Baugarten, Settle Gliese, Stuffed Wombat

2023’s participants come from all over the world to our humble rabbit hole in Brandenburg: from South Korea, USA, Greece to neighboring Berlin and Brandenburg. We are so happy to be able to invite these wonderful teams to Coconat for a month of Games Residency!

 

Why The Rabbit?

…a residency for games developers, held around Easter? Yeah! Easter Eggs!

= The Rabbit

(\_/)
(^.^)

Build your game

The residency includes free room and board as well as travel expenses to bring together a balanced group of local and international indie game developers. During the one-month residency, the game developers will work on the game of their dreams. We are looking for developers who build compelling and exciting games!

During the 4 weeks at Coconat, each team advances their game vision and prepares for a short presentation to publishers.

The main  building offers a shared game-making lab with its large salon. Experts are invited to accompany the fellows. The program includes workshops, team building, game testing, inspiring excursions and much more. An exciting time in a community of 15 game developers!

About Coconat

COCONAT stands for community and concentrated work in nature. A place in the countryside that inspires, where people work, concentrate and play.

Coconat is a social and impact-oriented company. For us, profit maximization is behind the promotion of quality of life in rural areas through Workation, Coworking and Coliving.

Coconat creates an open and diverse community life where everyone* can pursue his/her individual and collective visions, in whatever field. The goal is an inclusive and inspiring environment for all people.

Escape the city

No crowds

Nature

Fresh Air

Community

Coziness

Remote Work

The Rabbit is supported by:

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The Rabbit 2022

 

For The Rabbit 2022 many great game developers applied: over 50% women from 7 different countries! We had a really hard time making a selection…

Participating Studios:

Spellgarden Games – Ritual of Raven

Happy Broccoli Games – Kraken Island

Twisted Ramble Games – DURU

Creating Corner – Conce@aled Crime

PandaBee Studios UG (haftungsbeschränkt) – Steam Clock

Sven Ahlgrimm – Oddada

The Apothecary – Chainlink Riders

Jury 2022

Kelly Vero
Twitter
LinkedIn

Crafting a career in game development for 30 years, Kelly has worked on some of the world’s most famous franchises. Working at the top flight of video games has presented an increasing demand for understanding the gamification of concepts in other verticals from fashion to entertainment.  She loves pushing technology to its emergent edge through education, sustainability, and imagination. Kelly works around these verticals to educate, produce and develop the growth of new technologies in a changing world.

Kelly has worked on a wide range of games: including the Tomb Raider series, Transformers and Candy Crush, she has worked with Adidas, Fila, Puma and on various LVMH projects for gamified products and services and currently, she is the technical co-founder of the world’s first metaverse for children: Aequaland.

Micheal Liebe
Twitter
LinkedIn

Founder & CEO; Booster Space, makers of gamesweekberlin; Outreach Games for Kickstarter. Consultant at MOVE2startup. Focus on video games business and culture, creative fundraising and digital communication.

Dr. rer. pol. Meike Eitel

LinkedIn

Dedicated to digital and visual  communication for nearly 25 years.

Starting in the 90s she finished her studies in visual communications. In the times of “everything is possible in digital business – the late 90ies – she was a part of the creative development at ID Media AG, where platforms such as “cycosmos” tried to find its way to the masses.

In the immediate vicinity of enthusiatic gamers, she finds herself playing, and follows with interest the design and development of computer games from early versions of “lefty Larry’s”, “Quake” and “Siberia” to the pedagogical valuable storytelling of today’s “it takes two”. She is honored to be part of the jury and can’t wait to see the ideas and applications.

Partners 2022

                                                  The Rabbit is proudly funded by: